This will allow the software to be optimised more, both in terms of visual quality and performance. To learn more about TestFit, read this in-depth AEC Magazine article Goodbye OpenGL, hello VulkanĮnscape confirmed that it is continuing its transition from the original OpenGL graphics engine to one based on the more modern Vulkan API. Trees and cars can also be parametrically allocated with TestFit’s configurator. According to the Texas-based company, Enscape will improve its software’s existing lighting tools with complex inputs like calendar and time of day for shadow studies. Any changes made in TestFit will automatically update in Enscape. Users of TestFit will be able to render and export visuals for client presentations, zoning board meetings and other applications. Early prototype version of the TestFit / Enscape integration, bringing accurate shadows to conept design “[The SDK} is built on the same foundation as our core product, meaning it’s easy to use, it’s high quality and there is great performance that comes out of the box.”Įnscape’s first partner in the SDK programme is TestFit, an algorithm-driven tool designed for property developers and architects for use in the initial planning phases. “We’ve taken our renderer API, our programming interface (the same one that we use to develop Enscape internally) and, for the first time ever, we are opening that up to external partners,” said Petr Mitev, VP of Enscape’s visualisation product group, speaking at Envision 21.ĭirectly addressing AEC software developers at the virtual conference, he added, “The idea is that our renderer API can sit on top of your custom apps, whatever they are, and together, you can create powerful visuals experiences for your users just like we’re doing, the only difference being you can do it for your own applications. To help make the software more accessible to a wider AEC audience, such as contractors, engineers, or property owners, the company has now launched a Software Development Kit (SDK). Enscape for Mac – next year there will be an OSX version of the real-time viz software SDK and TestFitĮnscape already works with all the leading CAD and BIM tools – Revit, Rhino, SketchUp, Archicad, Vectorworks, and Bricscad. We presume this will be done through the Vulkan API (see later). Incidentally, Nvidia RTX real time ray tracing, which takes rendering in Enscape to new levels, does not work on Apple Mac, so it will be interesting to see how Enscape for Mac OSX will address high quality ray tracing in the forthcoming release. We expect it will work with SketchUp, Archicad, Rhino and Vectorworks ( the first BIM tool to have a true Apple Silicon version), but maybe not all four at launch. However, with the popularity of CAD and BIM software on the Apple Mac platform, strong interest around the new Apple M1 silicon, and increased competition from Epic Games Twinmotion, it makes perfect sense that Enscape is now developing a version of Enscape for Mac OSX.ĭetails of Enscape for Mac are still thin on the ground, but we do know that the software is planned for release in the first half of 2022. Like many AEC viz tools, Enscape has been Windows only for many years. At its Envision 21 user event this week it announced plans for an Apple Mac version, shared a detailed roadmap, and launched a Software Development Kit (SDK), so its real-time engine can be deployed in more software applications, starting with concept-design tool TestFit. Real time visualisation software developer also shares details of new integration with TestFit and plans for enhanced materials and assetsĮnscape has given a glimpse into the future of its real-time visualisation software.
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